Concentrate on leaving a trail of particles, then concentrate on the look by simply moving an emitter in a straight line and fiddling with the particle type, blend modes, turbulence and other physics to get things to start looking like you want them to look. Concentrate on making an emitter fly around in 3D space using lights as emitters. When you get some of the basics down break the scene down into individual elements. You should start on the Red Giant site and dive into several tutorials on Particular. It's not that an effect that looks something like thisĬould not be created using Particular, but it's going to take some serious work, some rotoscoping to get the particles to go behind the actor, maybe some camera tracking.
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